Send Rune Giant with ranged support cards; the enchantment powers up the two nearest troops and lasts until either Rune Giant or the enchanted troop dies. She tanks the damage while the boosted troops clear the defense.
Tips
Pair Rune Giant with troops that fire lots of projectiles (Dart Goblin, Firecracker, for example); the bonus applies to projectiles.
The enchantment goes to the two nearest troops, so watch which troops are close to her.
She's defenseless against tank killers on her own.
Strengths
A cheap tank and win condition.
Boosts the damage of nearby troops.
Weaknesses
Low damage of her own; useless without support.
Cards like Mini P.E.K.K.A and Inferno Tower stop her.