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Clash Royale Updates and Balance Changes
We collect every balance change and new season Supercell publishes. The stats and balance history in our card guides are refreshed after each update, and for the important ones we write an article explaining what they mean.
Update articles
Clash Royale September 2026 Balance Changes: Every Buff and Nerf · September 23, 2026 Clash Royale September 2026 balance update: what changed for Wizard, Fireball, Freeze, Ice Golem, Zappies, Minion Giant and the heroes, and how it affects the meta. Minion Academy Season: New Card Minion Giant and Hero Ice Wizard · September 7, 2026 Clash Royale September 2026 season: how the new Minion Giant works, its stats and how to unlock it, plus Hero Ice Wizard’s ability and the rest of the season. Clash Royale August 2026 Balance Changes: Spirits, Single-Use Abilities and Reworks · August 4, 2026 Clash Royale August 2026 balance update: Spirits lost hitpoints, Hero and Champion abilities became single-use and Void costs 5 Elixir. Every change and its impact.
All changes
Every card change in Supercell’s official notes since September 2025 (values at Level 11):
September 2026 balance changes
September 23, 2026 · Full article
Ice Wizard Hero ⬇ Freeze duration: 7 s → 5 s (−29%) Balloon Hero ⬇ Landing damage (Skeletrooper): 263 → 230 (−13%) Battle Ram Evolution ⬇ Knockback: 2.5 tiles → 2 tiles (−20%) Elite Barbarians Evolution ⬇ Spear range: 3.5–5 tiles → 3–4.5 tiles⬇ Rage duration: 2.5 s → 2 s (−20%) Freeze ⬇ Duration: 4 s → 3.5 s (−13%) Fireball ⬇ Crown Tower damage: 172 → 159 (−8%) Ice Golem ⬇ Hitpoints: 1315 → 1228 (−7%) ⬆ Slow duration: 2 s → 2.5 s (+25%) Zappies ⬇ Hit speed: 2.2 s → 2.3 s (+5%) Ronin ⬆ Hit speed: 1.4 s → 1.3 s (−7%) Goblin Cage ⬆ Hitpoints (Goblin Brawler): 1080 → 1121 (+4%) Mega Minion Hero 🔄 Now warps back to his original position after taking out his target or after 3.5 seconds.🔄 Warp damage: 399 → 422 (+6%) 🔄 Crown Tower damage reduction: 75% → 0%Wizard Hero 🔄 Ability duration: 5 s → 3.5 s (−30%) Wizard Evolution 🔄 Shield hitpoints: 192 → 176 (−8%) Wizard 🔄 Damage: 281 → 304 (+8%) 🔄 First hit: 0.4 s → 0.5 s (+25%) Bomber Evolution 🔄 Bounce distance: 2.5 tiles → 3 tiles (+20%) Bomber 🔄 Damage: 225 → 212 (−6%) Battle Ram 🔄 Sight range: 5.5 tiles → 6.5 tiles (+18%) Golem 🔄 Sight range: 7 tiles → 7.5 tiles (+7%)
Minion Academy season: Minion Giant and Hero Ice Wizard
September 7, 2026 · Full article
Minion Giant ✨ New card: a 4-Elixir Rare flying win condition that targets buildings and spits toxin from range.Ice Wizard Hero ✨ Hero form added (ability: Frosty Fella). It spawns a snowman behind the nearest slowed troop and freezes nearby troops until the snowman is destroyed.
August 2026 balance changes
August 4, 2026 · Full article
Berserker Hero ⬇ Ability duration: 4 s → 3.5 s (−13%) 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Elite Barbarians Evolution ⬇ Spear damage: 284 → 220 (−23%) ⬇ Rage duration: 3.5 s → 2.5 s (−29%) Goblinstein ⬇ Hitpoints (Monster): 2385 → 2240 (−6%) 🔄 The ability no longer has a cooldown: it can now be used once per deployment.🔄 Damage (Doctor): 92 → 135 (+47%) 🔄 Ability damage per second: 214 → 188 (−12%) Electro Spirit ⬇ Chain range: 4 tiles → 3 tiles (−25%) ⬇ Hitpoints: 230 → 215 (−7%) ⬇ No longer connects with Crown Towers on its own; Archers, Archer Queen, Bomber, Musketeer and Tesla now take it out in one shot.Archer Queen ⬆ Damage: 225 → 232 (+3%) 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Little Prince ⬆ Ability damage (Royal Rescue): 256 → 320 (+25%) 🔄 The ability no longer has a cooldown: it can now be used once per deployment.⬆ Now keeps his charged-up hit speed for up to 0.3 seconds while moving.⬆ Damage (Guardienne): 217 → 232 (+7%) Void ⬆ Hit speed: 1.2 s → 1 s (−17%) 🔄 Elixir cost: 3 → 5 (+67%) 🔄 Hit speed: 1 s → 1.2 s (+20%) 🔄 Single-target damage: 340 → 696 (+105%) 🔄 Damage to 2–4 targets: 161 → 294 (+83%) 🔄 Damage to 5+ targets: 76 → 153 (+101%) 🔄 Single-target Crown Tower damage: 48 → 97 (+102%) Poison 🛠 Now deals the correct damage to Crown Towers.Magic Archer Hero 🛠 Triple Shot now deals the correct damage.🔄 The ability no longer has a cooldown: it can now be used once per deployment.Wall Breakers Evolution 🛠 The explosion now deals the correct damage to Crown Towers.Fire Spirit ⬇ Hitpoints: 230 → 215 (−7%) ⬇ No longer connects with Crown Towers on its own; Archers, Archer Queen, Bomber, Musketeer and Tesla now take it out in one shot.Ice Spirit ⬇ Hitpoints: 230 → 215 (−7%) ⬇ No longer connects with Crown Towers on its own; Archers, Archer Queen, Bomber, Musketeer and Tesla now take it out in one shot.Heal Spirit ⬇ Hitpoints: 230 → 215 (−7%) ⬇ No longer connects with Crown Towers on its own; Archers, Archer Queen, Bomber, Musketeer and Tesla now take it out in one shot.Golden Knight 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Skeleton King 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Mighty Miner 🔄 The ability no longer has a cooldown: it can now be used once per deployment.⬆ Base damage (stage 1): 40 → 43 (+8%) Monk 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Knight Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Giant Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Mini P.E.K.K.A Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Musketeer Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Goblins Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.⬇ Banner Brigade Goblins: 3 → 2 (−33%) ⬆ Deploy time: 1.3 s → 1 s (−23%) Mega Minion Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.🔄 Crown Tower damage reduction: 50% → 75%🔄 Warp damage: 373 → 399 (+7%) Wizard Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Ice Golem Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.🔄 The 3rd blast now slows instead of freezing.🔄 Damage per blast: 38 → 69 (+82%) Barbarian Barrel Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Balloon Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Dark Prince Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Bowler Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Tombstone Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.⬆ Damage: 320 → 422 (+32%) ⬆ Sight range: 5.5 tiles → 7 tiles (+27%) ⬆ Hitpoints: 4044 → 4224 (+4%) Valkyrie Hero 🔄 The ability no longer has a cooldown: it can now be used once per deployment.Ronin 🛠 First hit: 0.3 s → 0.4 s (+33%) X-Bow 🛠 Hit speed: 0.3 s → 0.4 s (+33%) 🛠 Damage: 43 → 58 (+35%) 🛠 Projectile speed: 1400 → 1600 (+14%) Witch Evolution 🔄 Heal per Skeleton: 53 → 153 (+189%) 🔄 Max hitpoints: 1040 → 1451 (+40%) 🔄 Now only heals from her first Skeleton wave.Battle Healer 🔄 Damage: 148 → 268 (+81%) 🔄 Hit speed: 1.5 s → 2 s (+33%) 🔄 Hitpoints: 1717 → 1920 (+12%) 🔄 Heal radius: 4 tiles → 3 tiles (−25%) 🔄 No longer heals herself.Goblin Machine 🔄 Rocket speed: 250 → 350 (+40%) 🔄 Rocket hit speed: 3.5 s → 5 s (+43%) 🔄 Melee damage: 212 → 232 (+9%) 🔄 Hitpoints: 2150 → 2265 (+5%) Rune Giant 🔄 Hitpoints: 2662 → 2816 (+6%) 🔄 No longer stops to enchant (cast time 1s → 0s) and no longer enchants self-destructing troops.Mortar ⬆ Hit speed: 5 s → 4.7 s (−6%) Mortar Evolution ⬇ Hit speed: 4 s → 4.7 s (+18%) Barbarians Evolution 🔄 Hitpoint bonus: 10% → 0%🔄 Rage duration: 3 s → 5 s (+67%) Archers Evolution ⬇ Power Shot damage: 168 → 140 (−17%) Goblin Cage Evolution ⬇ Evolution cycles: 1 → 2 (+100%) ⬇ Damage per second: 337 → 366 (+9%) ⬇ Capture cooldown: 0.5 s → 0.3 s (−40%) Mega Knight Evolution ⬇ Uppercut now on every other attack instead of every attack.⬇ Heavy troop knockback: 2.5 tiles → 4 tiles (+60%) Valkyrie Evolution ⬇ Tornado damage: 84 → 42 (−50%) Bowler ⬇ Projectile range: 7.5 tiles → 7 tiles (−7%) Executioner ⬇ Projectile range: 7.5 tiles → 7 tiles (−7%) Goblin Drill ⬇ No longer damages Crown Towers when it surfaces; the Goblins it spawns deal 4% more damage instead.Zappies ⬇ Hit speed: 2.1 s → 2.2 s (+5%) Princess Evolution ⬆ The slowing arrow now fires every other attack instead of every third.⬆ Slow duration: 7 s → 5.5 s (−21%)
K.H.A.O.S season: Hero Valkyrie, Hero Berserker, Elite Barbarians Evolution
August 3, 2026 · Supercell’s official notes
July 2026 balance changes
July 6, 2026 · Supercell’s official notes
Balloon Hero ⬇ Damage (Skeletrooper): 256 → 204 (−20%) ⬇ Hit speed (Skeletrooper): 0.9 s → 1.1 s (+22%) Goblins Hero ⬇ Deploy time: 1 s → 1.3 s (+30%) Knight Hero ⬇ Shield hitpoints: 768 → 512 (−33%) Magic Archer Hero ⬇ Decoy hitpoints: 627 → 271 (−57%) ⬇ Teleport range: 5 tiles → 3.5 tiles (−30%) ⬇ Triple Shot range: 15.5 tiles → 13.5 tiles (−13%) Executioner Evolution ⬇ Close-quarters damage: 268 → 240 (−10%) ⬇ Close-quarters range: 3.5 tiles → 2.5 tiles (−29%) Miner ⬇ Crown Tower damage: 49 → 39 (−20%) Tombstone Hero ⬆ Ability cost (Elixir): 6 → 5 (−17%) ⬆ Tomb Queen no longer continuously spawns Skeletons (2 → 0); her power moved into being a standalone win condition.⬆ Hitpoints: 3379 → 4044 (+20%)
Honor & Exile season: new Legendary card Ronin
July 6, 2026 · Supercell’s official notes
Ronin ✨ New card: a 5-Elixir Legendary swordsman who every few seconds parries a melee attack, reflecting more damage than he would have taken.
June 2026 balance changes
June 1, 2026 · Supercell’s official notes
Balloon Hero ⬇ Landing damage (Skeletrooper): 307 → 263 (−14%) Bowler Hero ⬇ Ability duration: 9 s → 7.3 s (−19%) Dark Prince Hero ⬇ Deploy time: 2 s → 1 s (−50%) ⬇ Distance needed for first charge: 0 tiles → 2.5 tiles⬇ Rhino spawn damage to Crown Towers: 307 → 0 (−100%) Lumberjack Evolution ⬇ Crown Tower damage: 256 → 128 (−50%) Mortar Evolution ⬇ Goblin deploy time: 0.2 s → 0.5 s (+150%) Mega Knight Evolution ⬇ Heavy troop knockback: 4 tiles → 2.5 tiles (−38%) Furnace ⬇ Range: 6 tiles → 5.5 tiles (−8%) Rascals ⬇ Hitpoints (Rascal Boy): 1940 → 1832 (−6%) Tesla ⬇ Lifetime: 30 s → 25 s (−17%) ⬆ Hitpoints: 1152 → 1182 (+3%) Arrows ⬇ Crown Tower damage: 93 → 75 (−19%) Fireball ⬇ Crown Tower damage: 207 → 172 (−17%) Freeze ⬇ Crown Tower damage: 45 → 37 (−18%) Lightning ⬇ Crown Tower damage: 286 → 265 (−7%) Poison ⬇ Crown Tower damage: 184 → 168 (−9%) Rage ⬇ Crown Tower damage: 54 → 45 (−17%) Rocket ⬇ Crown Tower damage: 371 → 342 (−8%) The Log ⬇ Crown Tower damage: 41 → 35 (−15%) Vines ⬇ Crown Tower damage: 76 → 70 (−8%) Zap ⬇ Crown Tower damage: 58 → 48 (−17%) Dart Goblin Evolution ⬆ Poison damage (stage 1): 51 → 64 (+25%) ⬆ Poison damage (stage 2): 115 → 128 (+11%)
Stone Cold season: Princess Evolution and Hero Tombstone
June 1, 2026 · Supercell’s official notes
May 2026 balance changes
May 4, 2026 · Supercell’s official notes
Goblin Drill Evolution ⬇ Goblins on second resurface: 2 → 1 (−50%) Royal Hogs Evolution ⬇ Landing damage: 84 → 43 (−49%) Tesla Evolution ⬇ Pulse damage: 174 → 148 (−15%) Spirit Empress ⬇ Hit speed (Ground form): 1.1 s → 1.2 s (+9%) ⬇ Hitpoints (Ground form): 1152 → 1121 (−3%) ⬇ Hitpoints (Air form): 1177 → 1121 (−5%) Electro Giant ⬆ Hit speed: 2.1 s → 1.8 s (−14%) ⬆ First hit: 1.5 s → 1 s (−33%) ⬆ Reflected damage to towers: 50 → 38 (−24%) Giant Skeleton 🔄 Hitpoints: 3617 → 3361 (−7%) 🔄 Collision radius: 1 tiles → 0.75 tiles (−25%) 🔄 Death damage: 535 → 688 (+29%) 🔄 Crown Tower death damage: 1070 → 688 (−36%)
Siege & Swish season: Hero Dark Prince and Hero Bowler
May 4, 2026 · Supercell’s official notes
April 2026 balance changes
April 7, 2026 · Supercell’s official notes
Goblins Hero ⬇ Banner Brigade Goblins now respawn 1 tile further back from towers.Ice Golem Hero ⬇ Snowstorm ability no longer knocks troops back.Knight Hero ⬇ Taunt window: 0.7 s → 0.1 s (−86%) Royal Ghost Evolution ⬇ Souldier spawn damage: 204 → 81 (−60%) ⬇ Souldier damage: 102 → 81 (−21%) Cannon ⬇ Damage: 212 → 202 (−5%) Suspicious Bush ⬇ Bush range changed from Short to Long so Bush Goblins spawn more predictably.Spear Goblins ⬆ Now spawn further apart, making them less vulnerable to splash damage.Firecracker 🔄 Increased projectile speed so her shots miss less often.Skeleton Dragons 🔄 Splash radius: 0.8 tiles → 1.5 tiles (+87%) 🔄 Hit speed: 1.9 s → 2 s (+5%) Rune Giant 🛠 Bonus damage no longer applies to Hero Magic Archer's Triple Shot.
Balloon Festival season: Minion Horde Evolution and Hero Balloon
April 6, 2026 · Supercell’s official notes
March 2026 balance changes
March 4, 2026 · Supercell’s official notes
Ice Golem Hero ⬇ Freeze duration: 2 s → 1.5 s (−25%) Knight Hero ⬇ Taunt radius: 7.5 tiles → 6.5 tiles (−13%) Royal Hogs Evolution ⬇ Landing damage: 115 → 84 (−27%) Vines ⬇ Deploy time: 0.4 s → 0.9 s (+125%) Musketeer Hero ⬆ Turret range: 3.5 tiles → 4 tiles (+14%) Bats ⬆ Hit speed: 1.3 s → 1.2 s (−8%) Phoenix ⬆ Egg hitpoints: 240 → 317 (+32%) ⬆ Egg hatch time: 4.3 s → 3.8 s (−12%) Executioner Evolution 🔄 Knockback: 1.5 tiles → 1 tiles (−33%) Barbarians 🔄 Hitpoints: 670 → 691 (+3%) 🔄 Hit speed: 1.3 s → 1.4 s (+8%) Spirit Empress 🔄 Hitpoints (Ground form): 1244 → 1152 (−7%) 🔄 Speed (ground form): Medium → Fast🔄 Hitpoints (Air form): 1192 → 1177 (−1%)
10th Anniversary season: Hero Barbarian Barrel and Hero Magic Archer
March 2, 2026 · Supercell’s official notes
February 2026 balance changes
February 2, 2026 · Supercell’s official notes
Goblins Hero ⬇ Banner Brigade Goblins: 4 → 3 (−25%) ⬇ Banner duration: 7 s → 5 s (−29%) Wizard Hero 🛠 Tornado Crown Tower damage: 120 → 43 (−64%) ⬆ Stronger Tornado pull, grouping troops more reliably.Witch Evolution ⬇ Heal per Skeleton: 60 → 53 (−12%) Giant ⬇ Hitpoints: 4090 → 3968 (−3%) Graveyard ⬇ Skeletons now rise further from the center of the spell, giving more time to prepare a defense.Minions ⬇ Hit speed: 1.1 s → 1.2 s (+9%) Goblin Drill Evolution ⬆ Goblins on second resurface: 1 → 2 (+100%) P.E.K.K.A Evolution ⬆ Heal from small troops: 409 → 430 (+5%) ⬆ Heal from medium troops: 778 → 819 (+5%) ⬆ Heal from large troops: 1477 → 1551 (+5%) Musketeer Hero 🔄 Turret range: 5.5 tiles → 3.5 tiles (−36%) 🔄 Turret deploy time: 2 s → 1 s (−50%)
Midnight Mischief season: Hero Goblins and Hero Mega Minion
February 2, 2026 · Supercell’s official notes
January 2026 balance changes
January 12, 2026 · Supercell’s official notes
Knight Hero ⬇ Shield hitpoints: 819 → 768 (−6%) Musketeer Hero ⬇ Turret deploy time: 1 s → 2 s (+100%) Boss Bandit ⬇ Damage: 268 → 245 (−9%) ⬇ Dash damage: 537 → 491 (−9%) ⬇ Hit speed: 1.2 s → 1.1 s (−8%) Furnace ⬆ Hit speed: 1.8 s → 1.7 s (−6%) Ram Rider ⬆ Ram hit speed: 1.8 s → 1.7 s (−6%) Graveyard 🔄 Skeleton count: 13 → 14 (+8%) 🔄 Skeletons now spawn in a fixed pattern instead of randomly.
Fire & Ice season: Hero Wizard and Hero Ice Golem
January 5, 2026 · Supercell’s official notes
December 2025 balance changes
December 1, 2025 · Supercell’s official notes
Cannon Evolution ⬇ Barrage damage: 304 → 281 (−8%) Executioner Evolution ⬇ Close-quarters damage: 294 → 268 (−9%) Valkyrie Evolution ⬇ Tornado radius: 5.5 tiles → 5 tiles (−9%) Royal Ghost Evolution ⬇ Souldier damage: 130 → 102 (−22%) ⬇ Souldier spawn damage: 261 → 204 (−22%) Barbarian Barrel ⬇ Damage: 240 → 230 (−4%) ⬇ Deploy time (Barbarians): 0.5 s → 1 s (+100%) Freeze ⬆ Damage: 115 → 148 (+29%) Void ⬆ Single-target damage: 320 → 340 (+6%)
Heroic Holidays season: Hero Mini P.E.K.K.A, Musketeer, Giant and Knight
December 1, 2025 · Supercell’s official notes
November 2025 balance changes
November 3, 2025 · Supercell’s official notes
Elixir Collector ⬇ Production speed: 12 s → 13 s (+8%) ⬇ Lifetime: 86 s → 93 s (+8%) Royal Ghost Evolution ⬇ Souldier area damage: 261 → 133 (−49%) Rascals ⬆ Damage (Rascal Boy): 204 → 217 (+6%) Phoenix ⬆ Reborn Phoenix hitpoints: 842 → 1052 (+25%) ⬆ Reborn Phoenix damage: 174 → 217 (+25%)
When Hogs Fly season: Royal Hogs Evolution and Three Musketeers rework
November 3, 2025 · Supercell’s official notes
Three Musketeers 🔄 Bayonets added: they shoot from range and deal extra damage up close.
October 2025 balance changes
October 6, 2025 · Supercell’s official notes
Bomber ⬇ Hitpoints: 332 → 304 (−8%) Goblin Giant ⬇ Hitpoints: 3233 → 3020 (−7%) ⬇ Range (Spear Goblins): 5.5 tiles → 5 tiles (−9%) ⬇ Hit speed (Spear Goblin First): 0.4 s → 0.5 s (+25%) Goblin Machine ⬇ Rocket damage: 391 → 304 (−22%) ⬇ Hitpoints: 2304 → 2150 (−7%) Guards ⬇ First hit: 0.4 s → 0.5 s (+25%) Prince ⬇ Charge distance: 2 tiles → 2.5 tiles (+25%) Vines ⬇ Duration: 2.5 s → 2 s (−20%) ⬇ Total damage: 335 → 306 (−9%) Cannon Evolution ⬇ Barrage damage: 353 → 304 (−14%) Goblin Cage Evolution ⬇ Hitpoints (Goblin Brawler): 1187 → 1080 (−9%) Valkyrie Evolution ⬇ Hitpoints: 2096 → 1907 (−9%) Wall Breakers Evolution ⬇ Death damage to troops: 291 → 258 (−11%) Witch Evolution ⬇ Heal per Skeleton: 76 → 60 (−21%)
Rock & Rule season: Skeleton Army and Royal Ghost Evolutions
October 6, 2025 · Supercell’s official notes
September 2025 balance changes
September 1, 2025 · Supercell’s official notes
Vines ⬇ Damage per second: 162 → 134 (−17%) Furnace Evolution ⬇ Hot spawn speed: 1.8 s → 2.4 s (+33%) Minions ⬇ Hit speed: 1 s → 1.1 s (+10%) Little Prince ⬆ Ability knockback: 2 tiles → 2.5 tiles (+25%) ⬆ Ability damage (Royal Rescue): 230 → 256 (+11%) Dark Prince ⬆ Damage: 248 → 266 (+7%) ⬆ Charge damage: 496 → 532 (+7%) Goblin Curse 🔄 Damage amplification: 20% → 0%🔄 Damage per second: 30 → 35 (+17%) 🔄 Crown Tower damage per second: 6 → 10 (+67%)
Back to Drool season: new spell Vines and Baby Dragon Evolution
September 1, 2025 · Supercell’s official notes
Vines ✨ New card: a 3-Elixir Epic spell that grabs up to 3 of the highest-hitpoint targets, pulls them to the ground and damages them (it grounds air troops too).