Royal Giant is a tank that targets buildings only and has enough range to shoot the tower from the bridge. Paired with Fisherman, your opponent's defenders get pulled away from Royal Giant. This deck starts with a solid defense and then applies constant pressure with Royal Giant.
Game plan
Place Royal Giant at the bridge or just behind it. Thanks to its range, it shoots your opponent's buildings and tower from a distance. When your opponent sends troops to stop it, Hunter and Mother Witch clean them up.
Fisherman is the key to your defense: his hook pulls the opponent's tank or dangerous troop toward your side and into tower range, or drags a troop away from Royal Giant.
Lightning is used to hit a defensive building and the support troops behind it at the same time. The Log and Electro Spirit clear cheap swarms.
Cards and their roles
Royal Giant6 elixir Win condition. Long-range tank; shoots buildings and the tower from the bridge.
Electro Spirit1 elixir One-elixir electric spirit. Chains to several targets and resets Infernos.
Skeletons1 elixir The cheapest cycle card. Distracts single-target troops.
The Log2 elixir Small spell. Clears ground swarms.
Fisherman3 elixir Pulls troops with his hook. On defense, brings tanks into your towers' range.
Hunter4 elixir Tank killer that deals huge damage up close. Also hits air.
Mother Witch4 elixir Air-targeting support. Turns the troops she kills into hogs that fight for you.
Lightning6 elixir Big spell. Hits defensive buildings and backline support troops.
Tips
Placing Royal Giant right in front of the river lets you meet your opponent's defenders away from your tower.
If your opponent has Inferno Tower or Inferno Dragon, save Electro Spirit or Lightning for your Royal Giant push.
Don't place Fisherman directly on the enemy tank; place him where the tank will walk toward him so the hook is more effective.
Drop Hunter right in front of an approaching tank; the closer the tank, the more damage he deals.
Strong against
Against building-heavy decks: Royal Giant destroys buildings from range.
Against slow control decks: every Royal Giant push demands a serious answer.
Struggles against
Against decks with strong tank killers (P.E.K.K.A, Inferno Tower, Mini P.E.K.K.A plus a swarm).
Against air decks: you have a limited number of air-targeting cards.
Missing a card?
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