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Electro Giant is a sturdy tank that zaps every troop attacking it. When Tornado pulls your opponent's defenders around Electro Giant, that reflected damage becomes devastating. The deck aims for one heavy push behind a strong tank.
E-Giant Tornado in the current meta
Based on 8,479 decks played in the last 4,372 Ranked battles of the top 200 players in the world (data from November 9, 2026):
Heavy beatdown: 23% of decksType win rate 48%1 meta versionWin rate 54%
“Heavy beatdown” decks make up 23% of top players’ decks and win 48% of their battles. There is 1 version of E-Giant Tornado among the 80 most played Ranked decks, played in 103 battles in total. Their win rate is 54%.
Most played meta version
Average elixir 4.4 · 4-card cycle 13
103 battles · win rate 54% · Changes from the classic list: adds Baby Dragon, Goblin Hut, Barbarian Barrel; drops Mega Minion, Skeletons, Ice Spirit.
This section is updated weekly. The full list, refreshed every day: All meta decks →
Game plan
Place Electro Giant at the back of your side and add Bowler, Electro Wizard or Mega Minion behind it. When your opponent places defenders, Tornado them next to Electro Giant.
Save Lightning to neutralize your opponent's defensive buildings and Inferno cards.
On defense, Tornado can also pull enemy troops toward your King Tower to activate it. Skeletons and Ice Spirit provide cheap defense and cycle.
Cards and their roles
Electro Giant7 elixir Win condition and tank. Targets buildings only; zaps the troops that hit it.
Skeletons1 elixir The cheapest cycle card. Distracts single-target troops.
Ice Spirit1 elixir One-elixir freeze. Buys time on defense.
Tornado3 elixir Pulls troops to one spot; drags them into Electro Giant's zap and activates your King Tower.
Mega Minion3 elixir Sturdy air troop. Defends against air and single-target cards.
Electro Wizard4 elixir Air-targeting support. Resets Infernos and stuns troops.
Matchups are estimated from card roles and well-known counters; player skill and card levels change the result a lot.
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