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Mortar is a siege building that can fire at the enemy tower from your side, and it's cheaper than X-Bow. With Miner alongside it, troops coming to stop Mortar get hit by both Mortar and Miner. The deck is cheap and applies steady pressure.
Mortar Miner in the current meta
Based on 8,479 decks played in the last 4,372 Ranked battles of the top 200 players in the world (data from November 9, 2026):
Siege (X-Bow / Mortar): 5.7% of decksType win rate 52%
“Siege (X-Bow / Mortar)” decks make up 5.7% of top players’ decks and win 52% of their battles. No deck close to the classic Mortar Miner list is among the 80 most played Ranked decks right now. That doesn’t make it a bad deck: top players simply prefer other decks at the moment. It’s still a good pick on Trophy Road and in friendly battles.
This section is updated weekly. The full list, refreshed every day: All meta decks →
Game plan
Place Mortar on your side, near the river, so it can reach your opponent's tower. When your opponent sends troops to destroy it, defend with Knight, Archers and Skeletons.
Send Miner to the tower for extra damage alongside Mortar's shots. Miner can also go after the backline troops attacking your Mortar.
Mortar works on defense too: it pulls building-targeting cards (Hog Rider, Giant) toward itself and shoots them.
Cards and their roles
Miner3 elixir Second win condition. Damages the tower or the troops attacking Mortar.
Mortar4 elixir Win condition. A cheap siege building that shoots the enemy tower from your side. Has a blind spot at close range.
Skeletons1 elixir The cheapest cycle card. Distracts single-target troops.
Spear Goblins2 elixir Cheap ranged damage. Hits air.
The Log2 elixir Small spell. Pushes back swarms heading for Mortar.
Knight3 elixir Mini tank. Stands in front of Mortar to protect it.
Archers3 elixir Cheap air defense. Can be split into both lanes.
Fireball4 elixir Medium spell. Clears support troops and finishes towers.
Tips
Remember that Mortar can't hit troops right next to it; meet troops that get close with Knight or Skeletons.
Place Mortar when your opponent has spent elixir or when you have an elixir lead.
Sending Miner onto ranged troops your opponent uses against Mortar (like Musketeer) is a good trade.
Don't risk Mortar while your opponent holds Earthquake or Rocket.
Strong against
Against slow beatdown decks: constant Mortar pressure leaves them no time to set up a tank.
Against building-targeting decks: Mortar pulls those cards on defense.
Struggles against
Against building-killing spells like Earthquake and Rocket.
Against strong air decks: Mortar can't hit air.
How to counter Mortar Miner
Based on its cards’ roles, these are the deck’s weak spots:
Weak air defense (2 cards): flying cards like Balloon, Lava Hound and Minion Horde give it trouble.
No tank killer: heavy tanks like Golem, Giant and Electro Giant, and Mega Knight, give it trouble.
Only one small spell (The Log): bait it out with another swarm first, then play your main swarm.
No splash troop: swarms like Skeleton Army, Goblin Gang and Minion Horde work well.
Matchups are estimated from card roles and well-known counters; player skill and card levels change the result a lot.
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