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X-Bow 3.0 is the best-known siege deck. X-Bow is an extremely long-range building: placed on your side near the river, it can hit the enemy tower. The rest of the deck exists to protect X-Bow and defend cheaply against your opponent's attacks.
X-Bow 3.0 in the current meta
Based on 8,479 decks played in the last 4,372 Ranked battles of the top 200 players in the world (data from November 9, 2026):
Siege (X-Bow / Mortar): 5.7% of decksType win rate 52%1 meta versionWin rate 56%
“Siege (X-Bow / Mortar)” decks make up 5.7% of top players’ decks and win 52% of their battles. There is 1 version of X-Bow 3.0 among the 80 most played Ranked decks, played in 167 battles in total. Their win rate is 56%.
Most played meta version
Average elixir 3.0 · 4-card cycle 7
167 battles · win rate 56% · Changes from the classic list: adds Electro Spirit; drops Ice Spirit.
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Game plan
Place X-Bow when your opponent has spent elixir or when you have an elixir lead. Once X-Bow locks onto the tower, your opponent has to send troops to destroy it; Knight, Tesla and Archers stop them while Fireball and The Log clear their support.
X-Bow is also a great defensive card. Against a big push, place X-Bow in front of your own tower to defend and set up a counterattack at the same time.
The deck is very cheap, so track your opponent's answers (Earthquake, Rocket, building-targeting tanks) in their cycle. The safest time to place X-Bow is when those cards aren't in their hand.
Cards and their roles
X-Bow6 elixir Win condition. A siege building that fires at the enemy tower from your side; also a strong defensive card.
Ice Spirit1 elixir One-elixir freeze. Stops a troop heading for X-Bow and buys it time.
Skeletons1 elixir The cheapest cycle card. Distracts single-target troops and cycles you back to X-Bow quickly.
The Log2 elixir Small spell. Pushes back swarms and ground troops in front of X-Bow.
Archers3 elixir Cheap air defense and support in front of X-Bow. Can be split into both lanes.
Knight3 elixir Mini tank. Stands in front of X-Bow to protect it and holds troops on defense.
Tesla4 elixir Defensive building. Hides underground and hits both ground and air; stops cards like Hog Rider and Balloon.
Fireball4 elixir Medium spell. Clears support troops attacking X-Bow and finishes towers.
Tips
Place X-Bow at the safest spot from which it still reaches the enemy tower; too close to the river and enemy troops reach it more easily.
Avoid risky double placements (two X-Bows, or X-Bow plus Tesla) while your opponent holds Earthquake or Rocket.
Put Tesla in the middle on defense to pull building-targeting cards like Hog Rider and Giant.
When you're ahead, switch X-Bow to defense and let your opponent come to you; siege decks win with patience.
Strong against
Against beatdown decks: you pressure with X-Bow before the expensive tank arrives, or use X-Bow on defense.
Against ground decks with few spells: they struggle to take X-Bow down.
Struggles against
Against decks with Earthquake, Rocket or Lightning: these spells deal heavy damage to X-Bow.
Against fast building-targeting cards (Royal Hogs, Ram Rider and similar): defending efficiently gets harder.
How to counter X-Bow 3.0
Based on its cards’ roles, these are the deck’s weak spots:
No tank killer: heavy tanks like Golem, Giant and Electro Giant, and Mega Knight, give it trouble.
Only one small spell (The Log): bait it out with another swarm first, then play your main swarm.
Siege deck: its building gets placed near the bridge. Push a tank in front of it or pressure the other lane fast.
Fast cycle (avg. 3.0 elixir): its win condition comes back often. Keep your answer ready and win elixir with cheap defense.
Matchups are estimated from card roles and well-known counters; player skill and card levels change the result a lot.
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